AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Belgium: Q1 2024
Discover the performance of the top 5 anime games on Android in Belgium during Q1 2024, highlighting trends in downloads, revenue, and active users.
In Q1 2024, the top 5 anime games on the Android platform in Belgium showcased varied performance trends. Let's delve into the weekly downloads, revenue, and active user metrics for each of these popular titles.
ONE PUNCH MAN: WORLD from A PLUS JAPAN saw a sharp decline in weekly downloads, starting strong with approximately 20.8K in the last week of January and dropping to about 145 by the end of March. Revenue mirrored this trend, peaking at around $1.8K in early February and gradually decreasing to $64 by the last week of the quarter. Active users also dwindled significantly, from 20.2K in late January to roughly 2.7K by the end of March.
Black Clover M, published by Garena International II, experienced fluctuations in revenue. The game started the year with a high of $13.4K in the first week of January, falling to $2.1K by the end of March. Downloads were more stable but low, averaging around 200 per week. Active user numbers remained relatively steady, with minor fluctuations, maintaining around 5.2K to 5.5K throughout the quarter.
Yu-Gi-Oh! Duel Links by KONAMI showed a mixed performance. Weekly revenue peaked at $3.2K at the end of January but saw a significant drop to $584 in mid-March. Downloads fluctuated, peaking at 406 in late February and ending the quarter around 125. Active users showed a similar pattern, peaking at 2.6K in late February and settling at approximately 1.8K by the end of March.
One Punch Man - The Strongest from Moonton exhibited a consistent but low performance in downloads, averaging around 280 to 350 in January before dropping to about 30 by late March. Revenue remained modest, peaking at $292 in mid-March. Active users showed a slight decline from 6.8K in early January to about 6K by the end of the quarter.
The Seven Deadly Sins, published by Netmarble, had a strong start with revenue hitting $12.8K in the first week of January, then fluctuating and ending at around $5.6K in late March. Downloads were stable but low, averaging about 120 per week. Active users saw a slight decrease from 2.8K in early January to approximately 2.2K by the end of March.
These trends highlight the dynamic nature of the anime gaming market in Belgium. For more detailed insights and analytics, visit Sensor Tower.